CS2 Dust 2 Cheat Guide: Wallbang Points and ESP
Here we explain step by step the ESP supported wallbang points and position advantages in Long A, Pit, Mid Doors, B Tunnels and Car areas in Dust 2.
Long A and Pit: Classic Wallbang Line
In Dust2, Long A is one of the longest and most wallbanged corridors on the map; Wooden crates in the long corner are highly permeable to bullets, so an enemy standing in the corner can be shot from behind the crate with special bullets (AWP, AK-47, fully automatic weapons). With ESP turned on, you can clearly see a player crouching behind this chest and throw the wallbang at the right height and angle. The pit area is a cover point frequently used by CTs holding long positions; Anticipating a player waiting in the pit with ESP allows you to take the first hit instead of exchanging fire when doing a long peek.
Blue Control via Car Zone
The car is a trench just beyond the long corner where many players crouch and hide; The car's metal body is partially impervious to some weapons, and a wallbang fired from the right angle can hit an enemy crouching behind the car. Without ESP, it is almost impossible to spot a player behind the car because the visor provides complete visual coverage; When you see the enemy in this position with radar or box ESP, you can make the right decision for both wallbang and safe passage. This area is a critical reference point for blue control and makes it easier to provide timely information to your long-peeping teammate.
Mid Doors and Xbox: Mid Control Decisions
Mid Doors are wooden doors that determine mid control and it is possible to wallbang through it with some weapons whether the door is open or closed; When a player waiting right behind the door can be seen with ESP, it becomes possible to deal initial damage with a wallbang before opening the door. Knowing the existence of a mid-facing CT from the Xbox platform via ESP in advance eliminates any surprises when pushing the mid doors. This information plays a decisive role in the team's decision on whether to fully or partially control the mid and prevents unnecessary losses.
Infiltrating a Site from Catwalk
Catwalk (cat for short) is an alternative route that allows B to reach site A silently and determines the timing of A's reception with a possible rotation from the short corner. Seeing a player moving on cat with ESP allows you to decide whether it makes more sense to push A or wait at that moment. Since cat rotation is usually done by walking silently, it is difficult to detect it by sound; Therefore, such an advantage based on visual information brings rotation timing closer to accuracy and prevents the defense from leaving positions unnecessarily, reducing panic decisions at the time of acquisition.
Radar Use in B Tunnels and Site Entrance
B Tunnels (upper and lower tunnel) are the main corridor leading to site B, and it is possible to wallbang over wooden pallets from some points within the site towards the tunnels; In this way, a player waiting in the tunnel can be shot before entering the site. Seeing on the radar how many players are in the upper and lower tunnels is decisive in deciding which tunnel to make the B reception from or whether to put pressure on the doorways. A B purchase without knowing the tunnel occupancy often results in being caught in the crossfire, so this information forms the basis of the B strategy.
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