CS2 Vertigo Cheat Guide: Vertical ESP and Tactics
In CS2 Vertigo, we explain special radar, wallbang ESP and behind-the-wall visibility tactics for A Ramp, B Stairs, Mid, Elevator, Scaffolding and Sandbags.
Vertigo's Vertigo: The Map Where ESP Challenges
Vertigo is one of CS2's maps where the height difference between floors is most pronounced; An enemy may be one floor above or below your current level, and the standard 2D ESP line may not show this z-axis difference. In CSCodep's Vertigo-specific ESP setting, a small height arrow appears above the enemy box; If the arrow is pointing up, the enemy is higher than you; if it is pointing down, the enemy is below you. This detail prevents you from opening fire in a multi-storey area such as Mid without knowing which floor you are coming from, and eliminates the delay caused by aiming at the wrong floor.
Radar and Early Warning in A Ramp Zone
Since A Ramp is a narrow and long passage leading to site A, detecting a rush coming from here late can immediately cause you to lose the round. Radar hack shows enemies entering A Ramp seconds before they reach the site; This early warning provides enough time for the players holding the site to get into a crossfire position. Due to the narrow structure of the ramp, 2-3 enemies usually move at the same time here. Since the radar shows the exact number of this group, it prevents taking a position expecting the wrong number of enemies.
Wallbang ESP on B Stairs and Scaffolding
The wooden and metal structures connected from B Stairs to Scaffolding consist of thin material suitable for wallbang (hitting from behind the material) at many points. CSCodep's wallbang ESP takes into account the thickness of the enemy's material, showing with an orange highlight which points shooting will hit the enemy. In this way, you will know in advance the points you can hit without seeing while holding B Stairs.
Timing in Mid and Elevator Control
Vertigo's Mid is the most critical choke point on the map, as it connects to the Elevator and the shortcuts to A and B. Since the Elevator's movement time is fixed, it is possible to time which floor the elevator will reach after seeing the number of enemies inside with ESP and react instantly with the triggerbot as soon as the door opens. This control allows you to see both A and B rotations at the same time.
Visibility Through Smoke Near Sandbags
Sandbags are a common smoke point right next to the B site, and opposing teams often smoke this area to block visibility. CSCodep's behind-smoke visibility setting also continues to show enemy models inside smoke particles with full opacity, regardless of normal ESP distance. This ensures you don't miss enemies trying to get into position around Sandbags even right after the smoke is released, and completely eliminates the issue of being blinded by smoke in B site defense.
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